![make visuals great again and radiance make visuals great again and radiance](https://www.poemhunter.com/i/poem_images/230/let-another-radiance-appear.jpg)
![make visuals great again and radiance make visuals great again and radiance](https://mod.3dmgame.com/static/upload/mod/allimg/372_170711100235_4.jpg)
* Meat - for now if you touch it, you'll eat it, there's no inventory or dialogue option to refuse eating it yet.
![make visuals great again and radiance make visuals great again and radiance](http://i1.hdslb.com/bfs/archive/01b4c464c4bccd007688a9abb13484625177b1d5.jpg)
* The Water Well - you can enter it now, there's no event yet, just traverse it up to the far right most side and then climb (touch) the roots on there to 'climb' out - it leads to the prototype exit. * The Inn - you can enter it now, there's no event yet - it is planned * Beer House - 2nd structure from left to right with the giant beer barrel on its roof :Įvent: you can rescue the fellow that's in danger there if you interact in the 'logical' way with the environment - this is the only event we have scripted on the early concept prototype and is only intended so that you can get a basic grasp of the type of adventure type events you can find trough out the final First Chapter stages! There's only 3 structures you might enter so far on the prototype: The Beer House, The Inn and The Water Well. Objectives : Walk trough the stage, get a very basic feel of the action type, while you knock down a few Assassin Goblins around and walk / run to the very end (far right side of the stage where you find a giant wood gate and there's and 'exit demo' sign). It is not intended for the player to walk to the back of the stage - meaning that if you go back, you'll find nothing but a bunch of assets you might traverse or not or even get stuck. We acknowledge there's lots of colliders missing (restricted to walk-in areas) so this being said, the intended way of playing it is side-scrolling (traditional Beat 'em Up like).
#Make visuals great again and radiance Offline
This early concept are not multi-player but soon enough we'll introduce the ability to connect multiple gamepads in order to play offline Coop multiplayer! We strive to make a video game that you can enjoy not only while playing for the first time, but also one you could enjoy replaying as much as possible. We hope you can give us your feedback about how do you like the prototype so far and more important about how do you feel we can improve it! So please don't hesitate to comment about what you would like to see implemented and also what you don't like so we can consider and make the game more of your liking as we go! We'll constantly be updating the prototype as the campaign progress and will notify here at IndieDB of all the changes / upgrades we submit so you can check it out! Radiance :: Lux Prima is a Beat 'em Up / Brawler genre video game that would be initially available for PC/Mac/Linux and will optionally be available for other platforms depending on community support / acceptance.Īs we stated already, this is a really early concept prototype, part of the reason behind its release is because we are currently running our Indiegogo crowd funding campaign, thus we'll like you all to rest assure we can and will provide all features we commit on adding to it.